Mobile UI Design Essentials and UI Design Patterns

Course#: BSMD1141- Also available as a public course - Course Fee £ 795

About this Course

Course Type Course Code Duration
Mobile Development BSMD1141 2 Days

Proper UI design is extremely important for mobile applications. If your app is competing for attention in an app store, it has to capture users immediately. If you have competition, your app has to be more user friendly.

Why Attend this Course?

This course teaches the principles for designing effective user interfaces, along with a set of common interaction design patterns on all mobile devices. The course also provides a handy reference to the mobile app design patterns.

What Makes this Course Stand Apart?

This is a highly interactive Hands on courses with the options of the Accelerator Plus1 Workshop.

Lot of demos, practical exercises and samples. Very strong presentation skill of the trainer. Good balance between theory and practice application.

What you will Learn?

Upon completion of this course, you will be able to:

Composition
Components
Widgets for Access
Widgets for Information
Input
Output
Designing for Mobility
Managing Data
User Interaction
Help

Audience

Software Professionals
Developers
Business Analysts
Architects
Webmasters
UX Professionals
Business Professionals Business Analysts
Marketing Managers
Product Managers
Project Managers
C-level Managers

Prerequisites

None

Course Outline

Chapter 1. Composition

History of Composition
Principles of Composition
Concepts of Composition
Components and Context
Patterns for Composition

Chapter 2. Components

Display of Data
Classifying and Organizing Data
Information Architecture
User Interception
Principles of Design and Control – A Conceptual Model
Patterns for Components

Chapter 3. Widgets for Access

Classifying Data through Lateral Access and Mobile Space
Wayfinding
Norman’s Interaction  Model
Drilldown
Patterns for Access Widgets
    Links, Buttons and Icons

Chapter 4.  Widgets for Information

Handling Data Inconsistencies
Labels and Indicators for Mobile
Information Controls
Patterns for Information Widgets

Chapter 5. Input

Text and Character Input
Interactive Controls
Input and Selection
Patterns for Input
Patterns for Interaction

Chapter 6. Output

Audio
Vibration
Screens
Lights and Sensors
Displays and Technology
Patterns for Output

Chapter 7. Designing for Mobility

History of Mobile Phones
Location Technology
Operating System Considerations
Typography
User Considerations – Visual and Hearing

Chapter 8. Managing Data

Navigation
Forms
Tables
Lists
Search
Sort and Filter

Chapter 9. User Interaction

Tools including Toolbar, Menus and Buttons
Charts
Invitation Patterns
Quality
Feedback

Chapter 10. Helpful and Not-so-Helpful

How To, Cheat Sheets and Tours
Anti-Pattern Introduction
Novel Notions, Metaphor Mismatch
Idiot Box, Oceans of Buttons
Chart Junk
Other Anti-Patterns

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