Event-Driven Programming and State Machines
About this Course
|Course Type||Course Code||Duration|
|Embedded Software||BSEMB1017||2 Days|
Once learned, the technique of event-driven programming is a fun and easy way to write reliable and maintainable embedded software. Unfortunately, most embedded programmers either haven’t heard of event-driven programming or don’t know how to use it properly. This course trains programmers to architect firmware with an event focus and shows the many benefits of using state machine frameworks to implement the resulting design.
Why Attend this Course?
You’ll also learn UML’s statechart notation and a variety of best practices for effective event-driven programming in C (contact us about C++ options).
What Makes this Course Stand Apart?
What you will Learn?
Embedded software developers and managers
Experience writing embedded software in C or C++
Events and Reactions
States and Transitions
Actions and Reactions
Entry and Exit Actions
Transition to History
Inversion of Control
Time and Power
Preemption and Priority
Debug and Test
Quantum Platform (link is external)
Texas Instruments Cortex-M4 Based LaunchPad